While a nascent games industry was laser focused on emulating the success of Taito’s Space Invaders, one designer tried to make something completely different – and ended up creating our second design icon: Pac-Man.
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Sources
Retro Gamer UK Issue 61 | Retro Gamer
Toru Iwatani, 1986 PacMan Designer | Programmers At Work
Pacman: The Phenomenon | GameSpy
Q&A: Pac-Man Creator Reflects on 30 Years of Dot-Eating | Wired
The Pac-Man Dossier | Gamasutra
Pac-Man Interview with creator Toru Iwatani at GDC 2011 | YouTube
Interview 1 Vol. 1 with Pac-Man creator Toru Iwatani | PacMan.com
Vintage Games: An Insider Look at the History of Grand Theft Auto… | Google Books
Pac-Man creator Toru Iwatani | Japan Times
I Am Error… | Google Books
These games inspired Cliff Bleszinski, John Romero, Will Wright, and Sid Meier | Joystiq
GO3: Kojima Talks Metal Gear History, Future | Gamasutra
Learn More
Pac-Man Creator Toru Iwatani Biograph | Pac-Man Museum
Postmortem: Pac-Man, Iwatani’s rhapsody in yellow | Gamasutra
The Pac-Man Principle: A User’s Guide To Capitalism | Google Books
Toru Iwatani: Pac-Man and the real life of games design | Financial Times
Toru Iwatani – Mechanics of Pac Man | YouTube
Extra Footage
Tokyo Landscapes | Bolo Bellheimer
The Ultimate Early 80s Arcade Tribute | Patrick Scott Patterson
Pinball Machine, 1970s USA | thekinolibrary
80s Japan – Video Arcade | NichiBeiTrader
Happy Birthday Pac-Man: A look at news coverage in 1982 | Patrick Scott Patterson
Professor Toru Iwatani Gamelab Legend Award Interview | Gamereactor
Traffic, Busy Streets, Shibuya Crossing | thekinolibrary
Manhattan, New York 1980 | Mackenzie Rough
Buckner & Garcia – Pacman Fever | EDUARDO ANDRES CONTRERAS NOBIZELLI
1984 Pac-Man Cereal Commercial | xntryk1
Pac-Man Atari commercial compilation | Toy lover
When Pac-Man was King – CBS Evening News | Shatner Method
Music used in this episode
Sun Bleach – Lifeformed (
Various – Lee Rosevere (
Pac-Man Fever – Buckner & Garcia
Wreck-It Ralph © Disney
Tom and Jerry © Warner Bros
Popeye © Turner Entertainment
Little Ghost Q-Taro © TV Asahi
Casper the Friendly Ghost © DreamWorks
Scott Pilgrim vs. the World © Universal Pictures
Pac-Man © Warner Bros
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Drew S.
July 18, 202011:45 yeah … everyone knows that piece of trivia, including me, an everyday person who knew that trivia like everyone else 👀. what? i’m not sweating—you’re sweating!
ドライブイン環8
July 18, 2020Ghosts turn back after 5sec→25sec→30sec→50sec→55sec
Wires Dawson
July 18, 2020I knew I recognised that intro sting. Double Fine Adventure is awesome, and its soundtrack is so good!
jonas wolthaus
July 18, 2020Can you please continue this series? I just loved these videos:))))
Tubbs Tubbs.
July 18, 2020Whatever happened to design icons?
CortlandOrigami
July 18, 2020Wow Pac-Man is a lot more complicated than I realized!
Caylie C.
July 18, 2020It's got something for everyone; action and gameplay for men, cute graphics and silly cutscenes for women, simple design and understandable gameplay for casual players, complex and intricate ai for advanced players, easy to grasp and understand for beginners, challenging and difficult for experts, and overall with its simplistic nature it leaves almost everything up to the imagination. It's really amazing, isn't it?
Ben Timberlake
July 18, 2020When I was a kid and Pac-Man was in arcades, I was utterly confused by the teardrop-shaped, legged yellow character depicted on the cabinet. I suppose that depiction illustrates that the circular digital character was at first considered a best effort at approximating some creature we might imagine in the real world. And only later did the caretakers of the brand realize they should embrace the unusual but simple representation.
The Antimuffin
July 18, 2020"Creating a fun game is not about satisfying yourself as a developer." – I feel like this a lesson that amateur designers really need to learn. So many people's first attempts at making games, especially puzzles, is more about proving how smart they are and how clever their puzzles are. But good designers make the players feel smart and clever. That's the real challenge–making something just hard enough that it feels good to solve while still giving players enough tools to solve it.
Ian Phillip
July 18, 2020This is such a great series – I wish you’d do more.
Ryan Anderson
July 18, 2020Ms. PAC MAN > PAC MAN
ndal_
July 18, 2020Ultima Underworld had a replica of Pac-Man in level 5 (iirc) complete with ghosts and pellets.
wundrweapon
July 18, 2020This series lasted all of one month. Bit of a shame, too; I was really looking forward to episodes in the 1985-2005 region, because those games really changed everything
Pocket Fluff Productions
July 18, 2020Crazy to think that concerns about the level of violence in games was a thing even back then. And that so much of the industry, again even back then, was reliant on just making knockoffs of what was already popular.
Evan Watkins
July 18, 2020Dustforce!
TJC games
July 18, 20203:50 uhh did you forget something?
The pinky up bug
If pacman is facing up, pinky'starget is 4 tiles in front AND to the left of pacman.
Ixapter
July 18, 2020Toru Iwatani, I salute you. 🙂
Indy Lockheart
July 18, 2020Those are computer monitors in Sonic???? I always thought it was like a glass box……..neat!!!
bigd4465
July 18, 2020what's the music playing at 1:17???
John McWeasel
July 18, 20201:22 Hey, that looks like the ghosts! Looks like both designs had that inspiration.
NedBark
July 18, 2020Did you know that the original name for Pac-Man was Puck-Man? You'd think it was because he looks like a hockey puck but it actually comes from the Japanese phrase 'Paku-Paku,' which means to flap one's mouth open and closed. They changed it because they thought Puck-Man would be too easy to vandalize, you know, like people could just scratch off the P and turn it into an F or whatever.